New The Cat Town Arcade is coming to Pixel Bay

Independent games. A little spark.

Small studio.
Big little worlds.

A cozy town. A neon arcade. One more perfect bounce.
Come find your kind of adventure.

Explore our games

Three worlds. Your next adventure.

01 / Ricochet: Moonlit Gardens

iOS beta available

One more bounce.
One more star.

Aim through glowing jewels, call on the garden keepers’ magic, and catch your ball for another shot. Bring the Moonseed home, one brilliant combo at a time.

  • 56 free story missions
  • 112 challenge boards
  • A fresh Daily Challenge

Coming to the App Store for iPhone and iPad. One optional purchase unlocks 56 more story missions. No ads or subscription.

See the sparks fly.Desktop gameplay · No audio

The iPhone and iPad edition uses a portrait layout.

02 / Cat Town

Play in your browser

A town with
room for you.

Cast a line, take on a quest, and discover a treasure or two. A cozy world of curious cats that’s always gently unfolding, with little reasons to come back.

  • Weekly fishing competitions
  • Quests & collecting
  • Seasonal events
Cat Town at sunset, with a café, fishing shop and bookstore
A little evening stroll. There’s always a familiar face.

03 / Cat Town Arcade

Coming soon

New in Cat Town

Five games.
One arcade.

Pixel Bay is opening its doors in Cat Town. Step inside, pick a machine, and brawl, race, survive the swarm together, chase a combo or run the town.

  • Play online
  • Couch co-op & versus
  • Controller support
Every machine in Pixel Bay, in 48 seconds.Trailer · Sound on
  • Cat Town: Melee
  • Cat Town Racers
  • Cat Town: Blitz
  • Cat TownRunners

Hello, we’re Trine Studios.

Made with
a little spark.

We make games with a sense of place—and a reason to stay a little longer.

From a quiet evening in Cat Town to a perfectly timed ricochet, we bring art, design and engineering together to make small moments worth playing.

Meet the people behind the pixels

The Trine Studios team

People behind the pixels.

Mike’s pixel-art avatar

Frontend & experience

Mike “Crunklez”

Interfaces, game engines and animation. Mike brings an eye for how things look, move and feel to play.

Tara’s pixel-art avatar

Art & design

Tara

Characters, motion and visual identity. Tara gives our worlds their colour, personality and familiar faces.

Rob’s pixel-art avatar

Backend & engineering

Rob

Systems, software and security. Rob builds the foundations that keep the worlds behind the screen running.

Got something in mind?

Let’s make contact.

Questions, collaborations, or just a hello. We’d love to hear from you.

Say hello